INTERFACE USER DESIGN IN EDUCATIONAL GAMES FOR KIDS USING THE CHILD CENTERED DESIGN METHOD

Ghivari Zakaria, Tri Sagirani, Puspita Kartikasari

Abstract


Educational Games For Kids is an android game application which there are several games to support the development of children's competencies. The process of child development will be more optimal if at an early age are taught by parents in playing and learning. But in fact not all parents pay attention to the development of children, so the authors want to know the factors can affect development in early childhood. In general, the application of technology must be evaluated and the level of use measured. The solution from the author to overcome this problem is to redesign educational games for kids using the child centered design method. This method has 4 main activities, namely specify the context of use, specific product requirements, product design solutions, and evaluate design. The ultimate goal of child centered design is users, namely children. The sampling technique uses a non-probability sampling formula or a random sample of 97 respondents. This study uses SPSS in data processing. Based on the results of using the heuristic evaluation method, there are several menus that are invalid and need to be corrected. So the author redesigned educational games for kids. The final result is a recommendation for the design of a new user interface. The results of the design of the user interface can be used by any party who wants to add a menu to the game that has been made.
Keywords: Educational games for kids, Child Centered Design, User Interface, Android.


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